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Professional iPhone and iPad SDK Application Development

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Professional iPhone and iPad SDK Application Development Overviews

Professional iPhone and iPad SDK Application Development provides step-by-step guidance for the developer using the very latest version of the iPhone SDK. There are numerous full standalone applications for the reader to create, build, and reuse. Features include:

  1. Developer Tools and how to use them, step by step
  2. Topics by application type
  3. Shows developers how to create Static Libraries
  4. Educates the developer on how to get their applications read for distribution and sale

Covering the application development process, object-oriented design, universal applications, navigation, attention views, data views, event processing, networking multimedia, application preferences, data storage, the pasteboard, images, unit testing, performance tuning, cocoa touch static libraries, and the iTunes app store concepts, this book will provide the reader with a wealth of information for creating top-notch applications.

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The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)

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It can be very frustrating trying to step into the iPhone/iPad world. There are plenty of "Hello World" examples, but after that it starts getting very confusing very quickly.

Worse, some of what you'll find is out of date - the SDK is a constantly moving target and even if it were not, there are so many different ways to accomplish the same goal that it's very hard to know what the best approach is for your particular project(s).

I suppose this book is already out of date. I'm still going to recommend it, because it really helped clear up some things I was very confused about.

The author doesn't recommend this as a rank beginners book. You'll need some "Hello, world" experience first and perhaps a bit more. However, I'd recommend buying this at the same time as you buy those getting started books because the first hundred and fifty pages or so really will help you understand things the beginners books don't mention at all.

I read the negative reviews and I understand that there may be flaws here from the viewpoint of more experienced or more pedantic reviewers. That's OK - Erica's book helped me and I'm quite sure it would help others.

By the way, because I've reviewed so many books and maintain a large technically oriented website, I often get books like this free as reviewer copies. This isn't one of those: I paid for it and definitely feel that it was worth the price.

The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition) Features

  • ISBN13: 9780321659576
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $44.99
Offer Price : $25.68



The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition) Overviews

 “This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc.

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

John Zorko, Sr. Software Engineer, Mobile Devices

 

“I’ve found this book to be an invaluable resource for those times when I need to quickly grasp a new concept and walk away with a working block of code. Erica has an impressive knowledge of the iPhone platform, is a master at describing technical information, and provides a compendium of excellent code examples.”

John Muchow, 3 Sixty Software, LLC; founder, iPhoneDeveloperTips.com

 

“This book is the most complete guide if you want coding for the iPhone, covering from the basics to the newest and coolest technologies. I built several applications in the past, but I still learned a huge amount from this book. It is a must-have for every iPhone developer.”

Roberto Gamboni, Software Engineer, AT&T Interactive

 

“It’s rare that developer cookbooks can both provide good recipes and solid discussion of fundamental techniques, but Erica Sadun's book manages to do both very well.”

Jeremy McNally, Developer, entp

 

Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!

 

Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You’ll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:

 

  Using the iPhone SDK’s visual classes and controllers to design and customize interfaces

  Using gestures, touches, and other sophisticated iPhone interface capabilities

  Making the most of tables, views, view controllers, and animations

  Alerting users with progress bars, audio pings, status bar updates, and other indicators

  Using new Push Notifications to send alerts, whether your app is running or not

  Playing audio and video with the MediaKit

  Working with the Address Book, Core Location, and Sensors

  Connecting to the Internet, Web services, and networks

  Embedding flexible maps with MapKit and Google Mobile Maps

  Building multiplayer games with GameKit

  Using Core Data to build data-driven applications

  Selling add-on content and services with In-App Purchasing using StoreKit

  Building accessible apps with Accessibility Plus

 

The unique format of The iPhone Developer’s Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer’s Cookbook. So should you!

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Customer Review


The Best I ever bought, and superb service from Amazon! - Daniel Bonates - Brasil
I had the best experience in my life about buying books when I did it for this book, on this site. I receive a great support for tracking the shipment and as soon I got the book, I started to eat it. Its very impressive how the author seems to know exactly what you are working on, and what you need and to be perfect, teach you the best and short way to get what you want. This book is not for beginners, but intermediate instead and advanced. Wonderful and I recommend it a lot...




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Sams Teach Yourself iPhone Application Development in 24 Hours

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This book is well balanced between drive and explanation, as (almost) all other books on the subject you have to know (some) programming thinking already. To a total newbie the book would be useless and that is why I think the title is a bit stupid. It's not a matter of learning the process from one day to the other but if you read the book carefully and use 24 separate 1 hour sessions, you should end a lot wiser.

It will learn you how to program the iPhone yes, will it teach you the nuts and bolts of iPhone programming, no!

My recommandation is that this book is great for looking up stuff, but to get complete knowing of the iPhone and application development you need more than this.

Sams Teach Yourself iPhone Application Development in 24 Hours Features

  • ISBN13: 9780672330841
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Sams Teach Yourself iPhone Application Development in 24 Hours Overviews

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!

 

  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
  •  

    iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours  will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

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    Customer Review


    More time debugging their code than reading the book... - Michael McGrath -
    As others have commented, the first twelve-to-fourteen chapters are excellent. They did an good job teaching the basics with very understandable examples. However, right around the fourteenth chapter everything falls apart. They start feeding you code without a lot of detailed explanation. Many of the example projects are just flat out broken because of the typos and lack of direction. I am amazed that they didn't take time to quality check their book before publishing it. Very, very sloppy.

    With that said, if you do pick up this book make sure you also download the example code from their website because it will be VITAL in order to compare their broken mess that they had you type in to something that actually works. You might want to skip typing in their code altogether and just follow along with the downloaded examples. You also just might want to skip this book entirely and find something written with a little more care.


    Download the errata FIRST! - Donovan Reeve -
    I have been able to get all of the examples through the first 14 chapters to work. I have at least a dozen iPhone books and think comparatively this is the best or second best starter book (O'Reilly's Head First is good too). Most chapters do take more than an hour(Of course I'm learning Objective-C at the same time). I also like the fact that this is the first book to show you how to get examples on to your own iPod Touch from the beginning of the book instead of telling you to just use the X-Code simulator. but (and this is a big but) DOWNLOAD THE ERRATA from the Sams website first. It will save you a lot of frustration.



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    Beginning iPhone 3 Development: Exploring the iPhone SDK

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    I got this for my iPhone Development class and it's been great. We started with Programming in Objective-C 2.0 (2nd Edition) which gave us an introduction to Objective-C so that was less of a barrier and we could focus more on learning the iPhone SDK with this book. The example programs get you making some simple but good apps and are great reference points for basic elements for a variety of app types. You'll learn what you need to get started and it's nice to have reference code for whenever you need it, buy it for yourself but feel free to share it with anyone interested in giving app development a shot!


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    Price : $39.99




    Beginning iPhone 3 Development: Exploring the iPhone SDK Overviews

    Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

    Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming.

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    Customer Review


    My "Go To" Reference - David A. Hardin - Round Top, TX USA
    I found this book invaluable in learning the iPhone SDK ... highly recommended! Helped me immensely in getting my first iPad app into the store on launch date.


    Very well structured book for learning iPhone Dev. - Xeon Xai - Sarasota, FL USA
    I read this book after reading the Learn C on the Mac (Learn Series) and Learn Objective–C on the Mac (Learn Series) books. It was very well structured and gives reference to online documents and websites for further reading of the parts it doesn't cover directly. I've continued on to the next book after this, written by the same author(s) and have been buying many other Apress books on the subject of iPhone development. Reading this book will keep you in the right direction for developing software for the iPhone that you want to submit to the App Store.



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    Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

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    Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad Overviews

    Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.

    Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

    • Install the iPhone OS SDK and get started using Interface Builder and XCode
    • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
    • Take advantage of iPhone OS patterns such as datasources and delegates
    • Preview your applications in the Simulator
    • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
    • Work with the iPhone's camera, GPS, and accelerometer
    • Optimize, test, and distribute your application

      We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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    Programming in Objective-C 2.0 (2nd Edition)

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    This book is in many ways a gold mine of knowledge. From my college engineering days, I had to learn many computer languages such as Fortran and C++. However, as the old quip goes, use it or lose it.

    For years I had wanted to begin programming again because I enjoyed doing so, but the real question remained: What is the optimal approach to do so that would best utilize my prior knowledge AND bridge the gap to todays world of programming in Objective-C? Fortunately for me, I discovered Mr. Kochan's book and it was indeed the bridge that I sought. (Oddly enough, the cover on this book has a bridge on it. Go figure ...)

    As most things in life go, the real significance of this book was not obvious at the onset. However, after glancing through the book, it was immediately clear to me that (A): The author took great pains to cover all the nuances of Objective-C in great detail so that anyone could understand them, and (B): The author is more than qualified to illuminate the subject matter and easily educate those that take the time to read his book and work all the examples.

    For instance, I had wondered for years what an 'object' actually was that made Objective-C so special as compared to C and C++. Mr. Kochan's car example made this so succinctly clear that I wondered why all the other books I have never even came close to clarifying this important point. The other authors chose instead to define an object in abstract terms (generally speaking) which was not much help at all. Granted, the other books were about Xcode and Cocoa. However, without having a clear understanding as to what an 'object' is, how is anyone trying to learn Cocoa or Xcode going to move forward since 'objects' are both the building blocks and the future of both Cocoa and Xcode?

    "Oh, and one more thing". To the unfamiliar, that is Steve Jobs' famous on-stage line when introducing new Apple products or software. A few weeks back I discovered that Mr. Kochan has a web site [...] based on learning Objective-C, - chapter by chapter. Upon making this discovery, I was at once elated to find the site and annoyed that no mention of this was made in the book. Perhaps the book was published before the website was built, but regardless this website is an INVALUABLE resource for learning Objective-C. And, from experience, Mr. Kochan will respond to your queries and comments within a day and oftentimes, within a few hours. How he does this, I have no idea, but he does.

    My book did not come with a video CD, so I cannot comment on that. Speaking only for myself, I prefer a book over a video because I can re-read any part of a book much easier than I can a video. The web site does have video content for those so interested.

    And least anyone wonder, I have absolutely no connection to Mr. Kochan. Period. But, I will forever be grateful to him for writing this book and creating and participating in his website. Both are indispensable sources for learning Objective-C.

    Bottom line: I cannot recommend this book highly enough to those wishing to begin programming in Objective-C or to those who have past programming experience and wish to learn Objective-C. At twice the price, this book would still be a steal.

    Programming in Objective-C 2.0 (2nd Edition) Features

    • ISBN13: 9780321566157
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Price : $44.99
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    Programming in Objective-C 2.0 (2nd Edition) Overviews

    THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


    Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

     

    The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


    A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

     

    The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

     

    Table of Contents


       1    Introduction

    Part I: The Objective-C 2.0 Language

        2    Programming in Objective-C 

        3    Classes, Objects, and Methods

        4    Data Types and Expressions

        5    Program Looping

        6    Making Decisions

        7    More on Classes

        8    Inheritance

        9    Polymorphism, Dynamic Typing, and Dynamic Binding

      10    More on Variables and Data Types

      11    Categories and Protocols

      12    The Preprocessor

      13    Underlying C Language Features

    Part II: The Foundation Framework

      14    Introduction to the Foundation Framework

      15    Numbers, Strings, and Collections

      16    Working with Files

      17    Memory Management

      18    Copying Objects

      19    Archiving

    Part III: Cocoa and the iPhone SDK

      20    Introduction to Cocoa 

      21    Writing iPhone Applications

    Part IV: Appendixes

      A    Glossary

      B    Objective-C 2.0 Language Summary

      C    Address Book Source Code

      D    Resources


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    Customer Review


    All programming instructional books should be written this way - Interpol - Los Angeles, CA
    I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

    Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

    If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.


    A pick for any advanced developer's library - Midwest Book Review - Oregon, WI USA
    The second edition of Programming in Objective-C 2.0: A Complete Introduction to the Objective-C Language for Mac OS X and iPhone Development is a pick for any advanced developer's library. It tells of a language that has become the standard for application development on the Mac OS X and iPhone platforms, and provides new programmers with step-by-step introductions to its language and use. This second edition has been updated and expanded to cover Objective C 2.0 and is a pick for any developer's collection.



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    iPad Programming

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    iPad Programming Overviews

    Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

    This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

    The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

    Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

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