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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)

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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) Overviews

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

 

  • Simple, start-to-finish, hands-on coverage from top Apple development author John Ray - no experience necessary!
  • Introduces the iPad development environment and teaches every essential concept with fully-documented, color-coded Objective-C code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more

 

Apple's iPad is the world's hottest, most eagerly anticipated new device. Now there's a friendly, accessible guide to iPad development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPad Application Development in 24 Hours will help developers and power users gain true mastery. Each lesson builds on everything that's come before, helping readers learn all they need to know without ever becoming overwhelmed. Coverage includes: " Preparing systems and accounts for iPad development " Mastering Objective-C language concepts and structure " Working with the Cocoa Touch Frameworks " Building multi-touch applications " Using popovers, custom keyboards, and other advanced iPad UI elements " Creating integrated experiences combining media, music, and more " Writing applications that run on iPad, iPhone, and iPod Touch " Debugging iPad software " Distributing iPad apps through the App Store By the time readers are finished, they won't just understand iPad programming: they'll be comfortable writing real-world apps that sell.

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iPhone and iPad Game Development For Dummies (For Dummies (Computer/Tech))

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Overviews

Here's the scoop on building and marketing great games for the iPhone and iPad!

The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.

Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going. *

  • *
  • Games for the iPhone are among the hottest apps in Apple's App Store *
  • Learn to build two game applications – from beginning to end *
  • Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox *
  • Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps *
  • Explains how to market your game through the App Store *

iPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career.

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Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards

Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards Review










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Overviews

It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join Apple’s second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad.

Learn iPhone & iPad Web App Development takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You’ll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You’ll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities.

The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area—as well as a competitive one. You’ll want to know about all the advantages available to get ahead and stay ahead, and Learn iPhone & iPad Web App Development is the perfect starting point.

What you’ll learn

  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the small iPhone screen and the big iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs

Who this book is for

Web designers and developers who want use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents

  1. Development Tools
  2. Development Environment
  3. Debugging
  4. WebApp Anatomy
  5. Device limitations
  6. Mimic the iPhone UI
  7. Interesting CSS features
  8. HTML5 features
  9. Vector graphics
  10. Multimedia support
  11. Javascript OOP primer
  12. CSS3 advanced features
  13. DOM and selectors
  14. AJAX
  15. Touch and Gesture events
  16. Location API
  17. Data Storage
  18. Optimization
  19. Linking to native applications
  20. Using Frameworks

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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Review




In the process of learning a new computer language or software development environment, I have found that multiple books are needed, each with a different focus: a good intro book with simple examples (Beginning iPhone 3 Development), a great language reference book (Programming in Objective-C), and a first-class advanced applications/topics book. This book, iPhone for Programmers: An App-Driven Approach, is the first-class advanced applications/topics book in my set.

Chapter 2 describes the process that follows the design step for an app: testing the app on an iPhone/Touch device, preparation for submission, pricing, managing, and marketing your newly created app. Chapter 2 lists common characteristics of great iPhone/Touch apps. Some of the reasons that may cause an app to be rejected by Apple are also described. Chapter 2 is a much appreciated chapter and a rare topic for an application programming book.

For the next fourteen chapters, example apps are provided; one per chapter. The apps look good enough to be listed on the app store. Each of the chapters follows a consistent organizational structure: Introduction, Test-driving the App, Overview of the Technologies, Building the App, and Wrap-up.

On the page just before the Table of Contents is a listing of the topics available at the resource center on the authors' website. The resource center is an extensive collection of well-organized current information about computer languages, internet business, open source, programming, and web2.0. This is definitely not your typical book-support website.

Although I am still working my way through the last few chapters, I am pleased with the depth of technical material and the variety of real application examples. After learning the basics, nothing beats further learning than developing, compiling and debugging your own code to create your own software application. It is also the most humbling part of the learning process. Dare to dream...

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

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Customer Review


Heavily annotated code, no fluff - Peter J. Neame - Tampa, FL
This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.


Iphone for programmers: App Driven Approach - E. Tompkins - Flroida
Excellent book for learning to program iphone apps. complete source code to 14 great apps. This book has a little bit of everything, with knowledge gained you should have no trouble creating a great app for iphone. I also liked that the author responded to emails when i had a problem, that was a huge plus in my book!!




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Beginning iPad Development for iPhone Developers: Mastering the iPad SDK

Beginning iPad Development for iPhone Developers: Mastering the iPad SDK Review










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Overviews

Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark do it again. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK offers the easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Apple’s new iPad SDKs are explained, demonstrated in action, and put through their paces with good-humored clarity that, as Steve Jobs has said of the iPad itself, “just works.”

Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. And it's time for all you Mac OS X programmers to join in as well to take advantage of a whole new class of touch-based productivity apps just waiting to be developed.

What you’ll learn

  • How to migrate iPhone apps to take advantage of new iPad features.
  • How to design your apps to take full advantage of the iPad's bigger screen.
  • How to create complex applications that just weren't practical with the iPhone OS.

Who this books is for

For all iPhone app developers who want to leverage their skills to develop apps for the iPad. This book is also for experienced Mac OS X developers who want to create iPad desktop-style apps that were never practical on the iPhone.

Table of Contents

  1. An iPad way of life
  2. iPhone recap
  3. What's new in iPad
  4. New Graphics Functionality
  5. Core Text
  6. Popovers
  7. Video and Display Options
  8. New ways of presenting view controllers
  9. Advanced Input Methods
  10. Documents and Files
  11. Supporting both iPhone and iPad in one app
  12. iPad for Mac OS X developers
  13. Integrating iPad with other devices

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Taking Your iPad to the Max

Taking Your iPad to the Max Review










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Overviews

Fast, fun, and full of facts, Take Your iPad to the Max gives you the tips and techniques you need to get the most out of your new iPad. Apple’s latest device is much more than a big iPhone, and this book will help you master the new category of touch-driven productivity apps developed specifically for the iPad, including the iWork App Suite. You’ll also learn all about the built-in apps, including Mail, Calendar, and iTunes, as well as the brand-new iBooks. And, of course, you’ll get all of the advanced shortcuts and techniques that will leave fellow iPad users in the dust.

Author and gadget hacker Erica Sadun’s enthusiasm for Apple devices and tools is infectiously catching. At the same time, her expertise and ability to uncover undocumented features and share them with her readers has made her something of a legend. Fortunately, Erica likes to share everything she knows with you, her loyal reader, and she knows just how to explain everything in clear, enjoyable-to-read prose.

What you’ll learn

  • How to handle multitouch interface fundamentals
  • How to use all the built-in apps, including Mail, Calendar, Safari, and the new iWork Suite
  • How to use iTunes and iBooks to open a world of expansion and personalization
  • How to use your iPad over WiFi and take advantage of free services like VoIP telephony
  • How to integrate your iPad with your network and other mobile and tethered devices

Who this book is for

For every iPad owner who wants the fastest introduction, crammed with most useful information, presented in an extremely enjoyable style.

Table of Contents

  1. Bringing home the iPad: Purchase decisions, model choices
  2. Connecting to iTunes: How to set up your system using iTune’ configuration tools.
  3. Exploring the iPad hardware: Powering the device on and off, exploring its sensors
  4. Interacting with your iPad: Learning the touch-based vocabulary of the iPad, Manipulating the home screen, Spotlight, Accessibility
  5. Connecting to the Internet: An introduction to using WiFi and/or 3Gs
  6. Browsing with Mobile Safari. A complete how-to for using Safari.
  7. Touching your Music and Video. Including iPod features, Video, & YouTube
  8. Shopping at the App Store, Music Store, and Book Store
  9. Using iBooks
  10. Leveraging your Desk Set: Notes, Contacts and Calculator, Clock, Calendar
  11. Setting up and using Email
  12. Working with Maps
  13. Taking your Photos With You
  14. On the go with iWork: Creating and viewing documents, spreadsheets, etc.
  15. 5 other great ways to use your iPad

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iPhone and iPad in Action

iPhone and iPad in Action Review










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Overviews

iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications.

After completing this book, the reader will have all of the knowledge necessary to create fully functional iPhone applications ready for the App Store. There are many sample applications to work from including a chat client, video game, interactive map, and many others.

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iPad Application Development For Dummies

iPad Application Development For Dummies Review










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Overviews

Turn your iPad ideas into amazing apps with this exciting new guide!

Whether you're app development amateur or programming professional, you’ll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You’ll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you’ll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform.

  • Offers a plain-English guide whether you’re a novice or a seasoned developer who is interested in developing iPad applications
  • Covers working with the multitouch interface and in split-screen mode
  • Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit
  • Includes a companion Web site with source code

Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away!

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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Review




Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.


Fantastic next step in the series - You need this! - T. Hudgins - MA USA
Like others, I was eagerly awaiting this book. I cut my teeth on Beginning iPhone 3 Development: Exploring the iPhone SDK by these guys so I knew what I was *expecting* to get - I just hoped they would deliver. I was especially anxious to get the information about Core Data. I had a project in mind that would need to track different kinds of data and their relationships and I knew that Core Data was the way to go. I was hoping Jeff and Mark would help me crack it like they did with iPhone programming in general.

Epic Success!

They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.

Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.

I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.

I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.

I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!






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iPad Companion: Making the most of your iPad

iPad Companion: Making the most of your iPad Review










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Overviews

You just got your hands on a brand new iPad. It’s beautiful, powerful, and capable of all sorts of life-changing feats of magic—let’s just say it’s much more than a big iPhone. So where to start? Let the TidBits, the most-respected group of Apple authorities assembled outside of Cupertino, show you the way.

You’ll start your journey with a introduction to all that’s new. Then you’ll learn how to enjoy all forms of media on your iPad, including music, video, movies, and books from Apple's iTunes and iBooks stores. Next you’ll meet the new Apple productivity apps and move through a whole course on getting work done with your iPad, and you’ll also learn how to keep your iPad online, fully-connected, and secure. You’ll end your journey with a thorough troubleshooting guide to tackle any problems you may have encountered along the way.

What you’ll learn

  • How to maximize your use of the iPad for both work and pleasure
  • How to utilize the full array of Apple's touch gestures
  • How to use the new productivity apps and user interface features
  • How to do more with your iPad than you thought imaginable

Who this book is for

Every iPad owner!

Table of Contents

  1. Hardware—iPad inside and out
  2. The Visceral Experience—Hold it in your Lap and Play with it
  3. Software—Do something useful and fun
  4. Audio—iPod and iTunes, input and output, and enhanced sound capabilities
  5. TV and Video—More iTunes, plus YouTube, Web streaming, and enhanced display
  6. Reading—iBooks library and publishing
  7. Spoken Word—Speech input, speech control, and audiobooks
  8. New iPad iWorks Apps and other Mac OS X Apps of iPad
  9. iPhone Productivity Apps on the big iPad Screen
  10. Creating iPad Workflows with Organizational Apps
  11. Integrating Cloud-based apps into your iPad way of working
  12. Quickstart to security and determining your security risk
  13. Preventing access to your wireless network and securing data in transit
  14. Physical protection and precautions for keeping a safe iPad system
  15. Important mundanities not to be overlooked—usernames, passwords, and keeping them all safely in order
  16. Diagnosing the problem—hardware, system, or 3rd-party software
  17. Things that go wrong and how to avoid them
  18. Staying up to date and trouble free

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Learning the iPad SDK

Learning the iPad SDK Review










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Overviews

If you want to develop apps for Apple's new iPad, all you need is basic programming knowledge, desire, and this book. With Learning the iPad SDK, you'll learn how to design and develop simple multi-touch iPad apps before moving onto more complex projects. And you don't need experience building iPhone apps or knowledge of the Objective-C language to do it.

This hands-on book takes you step by step through the basics. You'll learn how to develop great applications using the iPad SDK, UIKit, Core Data, networking, file I/O, multi-media, and simple graphics and animations. It's an excellent introduction to iPad development for people unfamiliar with this game-changing device.

  • Shorten the learning curve involved with multi-touch development
  • Learn how to develop consumer apps, games, and vertical apps for specific industries
  • Build apps with Apple's Xcode tools, including Interface Builder
  • Explore basic layout and navigation, including typical user controls
  • Write a simple app to access a web service, and an app that stores data
  • Create apps to work with audio and video, and an app that processes text
  • Learn the ins and outs of getting your applications into the App Store

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Beginning iPad Application Development

Beginning iPad Application Development Review










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Overviews

A hands-on approach to iPad application development

The iPad is Apple’s eagerly anticipated answer to the “tablet computer.” While based on OS X, and relying on familiar development tools, the iPad will present new challenges and new opportunities for Apple developers, old and new alike. These hurdles include learning new Cocoa SDKs that take advantage of the iPad’s capabilities. Beginning iPad Application Development helps beginning developers to develop applications for the iPad, and is also of great value to experienced developers wishing to migrate existing Cocoa or Cocoa Touch applications to the iPad platform.

  • Walks you through developing their first iPad application, while familiarizing you with Cocoa, Cocoa Touch, the iPhone and iPad SDK and Xcode tools
  • Focuses on the features and syntax of the Objective-C language, essential for creating many iPad applications
  • Explains how to download the SDK, use context-based design, and fill your toolbox

Beginning iPad Application Development provides a comprehensive, hands-on approach to iPad development for both aspiring and experienced iPad developers.

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*** Product Information and Prices Stored: Apr 19, 2010 05:07:03


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iPhone and iPad Apps for Absolute Beginners (Getting Started)

iPhone and iPad Apps for Absolute Beginners (Getting Started) Review










Price : $29.99

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Overviews

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now.

So how do you build an iPhone application? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the SDK? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone, and this book will show you how.

This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone application development, and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone application development in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy
  • Offers videos that enable you to follow along with the author—it’s like your own private classroom

What you’ll learn

  • Get both yourself and your computer set up for iPhone application development.
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications.
  • Follow steps in plain English to build simple apps and get them working immediately.
  • Style your application so that it looks good and users can easily navigate through it.
  • Make use of the iPhone’s touch screen and accelerometer.
  • Use shortcuts and cheat sheets to create apps the easy way.

Who is this book for?

If you have a great idea for an iPhone app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.

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*** Product Information and Prices Stored: Apr 18, 2010 04:59:38


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