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Professional Cocoa Application Security

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Professional Cocoa Application Security Overviews

The first comprehensive security resource for Mac and iPhone developers

The Mac platform is legendary for security, but consequently, Apple developers have little appropriate security information available to help them assure that their applications are equally secure. This Wrox guide provides the first comprehensive go-to resource for Apple developers on the available frameworks and features that support secure application development.

  • While Macs are noted for security, developers still need to design applications for the Mac and the iPhone with security in mind; this guide offers the first comprehensive reference to Apple’s application security frameworks and features
  • Shows developers how to consider security throughout the lifecycle of a Cocoa application, including how Mac and iPhone security features work and how to leverage them
  • Describes how to design, implement, and deploy secure Mac and iPhone software, covering how user configurations affect application security, the keychain feature, how to maximize filesystem security, how to write secure code, and much more

Professional Cocoa Application Security arms Apple developers with essential information to help them create Mac and iPhone applications as secure as the operating system they run on.

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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)

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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) Overviews

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

 

  • Simple, start-to-finish, hands-on coverage from top Apple development author John Ray - no experience necessary!
  • Introduces the iPad development environment and teaches every essential concept with fully-documented, color-coded Objective-C code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more

 

Apple's iPad is the world's hottest, most eagerly anticipated new device. Now there's a friendly, accessible guide to iPad development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPad Application Development in 24 Hours will help developers and power users gain true mastery. Each lesson builds on everything that's come before, helping readers learn all they need to know without ever becoming overwhelmed. Coverage includes: " Preparing systems and accounts for iPad development " Mastering Objective-C language concepts and structure " Working with the Cocoa Touch Frameworks " Building multi-touch applications " Using popovers, custom keyboards, and other advanced iPad UI elements " Creating integrated experiences combining media, music, and more " Writing applications that run on iPad, iPhone, and iPod Touch " Debugging iPad software " Distributing iPad apps through the App Store By the time readers are finished, they won't just understand iPad programming: they'll be comfortable writing real-world apps that sell.

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iPhone and iPad Game Development For Dummies (For Dummies (Computer/Tech))

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Overviews

Here's the scoop on building and marketing great games for the iPhone and iPad!

The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.

Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going. *

  • *
  • Games for the iPhone are among the hottest apps in Apple's App Store *
  • Learn to build two game applications – from beginning to end *
  • Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox *
  • Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps *
  • Explains how to market your game through the App Store *

iPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career.

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Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards

Learn iPhone & iPad Web App Development: HTML5, CSS3, JavaScript, UI Design, and Mobile Web Standards Review










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Overviews

It seems that everyone and her sister has developed an iPhone App—everyone except you, the hard-working web professional. And now with the introduction of the iPad, you may even feel farther behind. But the time has come where you don’t need to struggle through Objective-C or master Apple’s Cocoa touch APIs. WebKit’s support for HTML5 means any ambitious web developer can join Apple’s second mobile App wave and create compelling apps that address the unique features of both the iPhone and the larger iPad.

Learn iPhone & iPad Web App Development takes you through every aspect of the latest Mobile Web Standards as well as the specific features of the iPhone and iPad. You’ll go beyond Web 2.0 and Ajax to learn about WebKit and Mobile Safari, HTML5 and CSS3, Vector Graphics and Multimedia support. You’ll discover what built-in hardware features of the iPhone and iPad you can use and how to take advantage of these device-specific capabilities.

The market for Web apps is expanding and the combination of iPhone and iPad makes this a very hot area—as well as a competitive one. You’ll want to know about all the advantages available to get ahead and stay ahead, and Learn iPhone & iPad Web App Development is the perfect starting point.

What you’ll learn

  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the small iPhone screen and the big iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs

Who this book is for

Web designers and developers who want use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents

  1. Development Tools
  2. Development Environment
  3. Debugging
  4. WebApp Anatomy
  5. Device limitations
  6. Mimic the iPhone UI
  7. Interesting CSS features
  8. HTML5 features
  9. Vector graphics
  10. Multimedia support
  11. Javascript OOP primer
  12. CSS3 advanced features
  13. DOM and selectors
  14. AJAX
  15. Touch and Gesture events
  16. Location API
  17. Data Storage
  18. Optimization
  19. Linking to native applications
  20. Using Frameworks

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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Review




In the process of learning a new computer language or software development environment, I have found that multiple books are needed, each with a different focus: a good intro book with simple examples (Beginning iPhone 3 Development), a great language reference book (Programming in Objective-C), and a first-class advanced applications/topics book. This book, iPhone for Programmers: An App-Driven Approach, is the first-class advanced applications/topics book in my set.

Chapter 2 describes the process that follows the design step for an app: testing the app on an iPhone/Touch device, preparation for submission, pricing, managing, and marketing your newly created app. Chapter 2 lists common characteristics of great iPhone/Touch apps. Some of the reasons that may cause an app to be rejected by Apple are also described. Chapter 2 is a much appreciated chapter and a rare topic for an application programming book.

For the next fourteen chapters, example apps are provided; one per chapter. The apps look good enough to be listed on the app store. Each of the chapters follows a consistent organizational structure: Introduction, Test-driving the App, Overview of the Technologies, Building the App, and Wrap-up.

On the page just before the Table of Contents is a listing of the topics available at the resource center on the authors' website. The resource center is an extensive collection of well-organized current information about computer languages, internet business, open source, programming, and web2.0. This is definitely not your typical book-support website.

Although I am still working my way through the last few chapters, I am pleased with the depth of technical material and the variety of real application examples. After learning the basics, nothing beats further learning than developing, compiling and debugging your own code to create your own software application. It is also the most humbling part of the learning process. Dare to dream...

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

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Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

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Customer Review


Heavily annotated code, no fluff - Peter J. Neame - Tampa, FL
This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
Strongly recommended.


Iphone for programmers: App Driven Approach - E. Tompkins - Flroida
Excellent book for learning to program iphone apps. complete source code to 14 great apps. This book has a little bit of everything, with knowledge gained you should have no trouble creating a great app for iphone. I also liked that the author responded to emails when i had a problem, that was a huge plus in my book!!




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Beginning iPad Development for iPhone Developers: Mastering the iPad SDK

Beginning iPad Development for iPhone Developers: Mastering the iPad SDK Review










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Overviews

Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark do it again. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK offers the easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Apple’s new iPad SDKs are explained, demonstrated in action, and put through their paces with good-humored clarity that, as Steve Jobs has said of the iPad itself, “just works.”

Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. And it's time for all you Mac OS X programmers to join in as well to take advantage of a whole new class of touch-based productivity apps just waiting to be developed.

What you’ll learn

  • How to migrate iPhone apps to take advantage of new iPad features.
  • How to design your apps to take full advantage of the iPad's bigger screen.
  • How to create complex applications that just weren't practical with the iPhone OS.

Who this books is for

For all iPhone app developers who want to leverage their skills to develop apps for the iPad. This book is also for experienced Mac OS X developers who want to create iPad desktop-style apps that were never practical on the iPhone.

Table of Contents

  1. An iPad way of life
  2. iPhone recap
  3. What's new in iPad
  4. New Graphics Functionality
  5. Core Text
  6. Popovers
  7. Video and Display Options
  8. New ways of presenting view controllers
  9. Advanced Input Methods
  10. Documents and Files
  11. Supporting both iPhone and iPad in one app
  12. iPad for Mac OS X developers
  13. Integrating iPad with other devices

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Taking Your iPad to the Max

Taking Your iPad to the Max Review










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Overviews

Fast, fun, and full of facts, Take Your iPad to the Max gives you the tips and techniques you need to get the most out of your new iPad. Apple’s latest device is much more than a big iPhone, and this book will help you master the new category of touch-driven productivity apps developed specifically for the iPad, including the iWork App Suite. You’ll also learn all about the built-in apps, including Mail, Calendar, and iTunes, as well as the brand-new iBooks. And, of course, you’ll get all of the advanced shortcuts and techniques that will leave fellow iPad users in the dust.

Author and gadget hacker Erica Sadun’s enthusiasm for Apple devices and tools is infectiously catching. At the same time, her expertise and ability to uncover undocumented features and share them with her readers has made her something of a legend. Fortunately, Erica likes to share everything she knows with you, her loyal reader, and she knows just how to explain everything in clear, enjoyable-to-read prose.

What you’ll learn

  • How to handle multitouch interface fundamentals
  • How to use all the built-in apps, including Mail, Calendar, Safari, and the new iWork Suite
  • How to use iTunes and iBooks to open a world of expansion and personalization
  • How to use your iPad over WiFi and take advantage of free services like VoIP telephony
  • How to integrate your iPad with your network and other mobile and tethered devices

Who this book is for

For every iPad owner who wants the fastest introduction, crammed with most useful information, presented in an extremely enjoyable style.

Table of Contents

  1. Bringing home the iPad: Purchase decisions, model choices
  2. Connecting to iTunes: How to set up your system using iTune’ configuration tools.
  3. Exploring the iPad hardware: Powering the device on and off, exploring its sensors
  4. Interacting with your iPad: Learning the touch-based vocabulary of the iPad, Manipulating the home screen, Spotlight, Accessibility
  5. Connecting to the Internet: An introduction to using WiFi and/or 3Gs
  6. Browsing with Mobile Safari. A complete how-to for using Safari.
  7. Touching your Music and Video. Including iPod features, Video, & YouTube
  8. Shopping at the App Store, Music Store, and Book Store
  9. Using iBooks
  10. Leveraging your Desk Set: Notes, Contacts and Calculator, Clock, Calendar
  11. Setting up and using Email
  12. Working with Maps
  13. Taking your Photos With You
  14. On the go with iWork: Creating and viewing documents, spreadsheets, etc.
  15. 5 other great ways to use your iPad

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